banner



Can You Use A Usb Gamecube Controller On Wii

You are using an out of date browser. Information technology may not brandish this or other websites correctly.
You should upgrade or employ an alternative browser.

Hacking Nintendont (Wii) USB Gamecube controller (Nintendo switch)

  • Thread starter WhiteGg
  • Start date
  • Views 18,682
  • Replies 91
  • #1
Hi everyone, I'g new here, I was but wondering if is possible to play with the gamecube controller USB (those that are for nintendo switch)
On nintendont or usb loader gx, I mean, I have one of them and I but want to know if is possible to use it on gamecube games. Thank you.
Joined
November 13, 2019
Messages
i
Trophies
0
Historic period
47
XP
29
Country
United States
  • #ii
Sadly, you cannot use a usb GameCube controller, I tried information technology on a Wii and WiiU, it but works on the Nintendo Switch or a PC/Mac. I apply information technology on my Dolphin Emulator on my PC as a WiiMote and a GameCube controller.
  • #iii
Sadly, y'all cannot use a usb GameCube controller, I tried it on a Wii and WiiU, information technology only works on the Nintendo Switch or a PC/Mac. I employ it on my Dolphin Emulator on my PC every bit a WiiMote and a GameCube controller.
There are guides on this site that tell you how to add together your own controllers. Basically you'll demand to use a different app on the Wii to become the values for your inputs and put these into a text document that yous add to the controller folder for nintendont. Would link to the guides but I cbb to look for them right at present.
  • #4
There are guides on this site that tell y'all how to add your own controllers. Basically you lot'll demand to use a different app on the Wii to become the values for your inputs and put these into a text document that you add together to the controller folder for nintendont. Would link to the guides just I cbb to await for them correct now.
okk thanks, I'm waiting!

--------------------- MERGED ---------------------------

There are guides on this site that tell you how to add your own controllers. Basically you'll need to utilize a dissimilar app on the Wii to get the values for your inputs and put these into a text document that you add together to the controller binder for nintendont. Would link to the guides just I cbb to look for them right now.
I was looking for the post and I institute it, thanks.
  • #5
At that place are guides on this site that tell yous how to add your own controllers. Basically y'all'll need to apply a different app on the Wii to become the values for your inputs and put these into a text document that y'all add together to the controller folder for nintendont. Would link to the guides but I cbb to wait for them right now.
btw, I have been trying to find a .ini with the config of the gamecube control cause I really dont empathize how to create one, :( could you help me?
  • #6
btw, I have been trying to find a .ini with the config of the gamecube control cause I really dont understand how to create one, :( could y'all assistance me?
I'll see what I can find.

--------------------- MERGED ---------------------------

btw, I accept been trying to discover a .ini with the config of the gamecube control cause I really dont understand how to create ane, :( could y'all assistance me?
Kickoff, did you follow the guide on the nintendont folio hither on gbatemp? Scroll down to "Your USB-HID controller is non in the list?"
https://gbatemp.net/threads/nintendont.349258/#ControllersUSB

A short summary of what you have to do is:
one. Plug your gc controller in a usb port.
ii. Run the HID_test_6 homebrew from homebrew launcher on vWii
three. Take annotation of the offsets you get and add them to a controller.ini according to this guide.
4. When you're done with all the inputs, put this .ini in a "controller" binder on the root of your sd.

Concluding edited by Zense,
  • #7
I'll see what I can find.

--------------------- MERGED ---------------------------

First, did you follow the guide on the nintendont page hither on gbatemp? Scroll down to "Your USB-HID controller is not in the list?"

Yes I did, I have to install the HID test and load information technology on homebrew channel right? but it is for wii or vwii (I take wii)
  • #8
Yes I did, I have to install the HID test and load it on homebrew aqueduct right? but it is for wii or vwii (I take wii)
It works on both. I didn't run across yous said you have a Wii, but the procedure is the aforementioned. I edited my post above with a brusk guide.
  • #9
It works on both. I didn't run across you said you have a Wii, only the procedure is the aforementioned. I edited my mail to a higher place with a short guide.
ok ok I'll endeavour right now
  • #ten
Here'southward an example of how an .ini will expect similar. I got information technology from nintendont's github repository. Didn't see your controller among the premade .ini's, if not I would've sent you that one.

Attachments

  • controller_8Bitdo_NES30_Pro.cipher
  • #11
Here'due south an case of how an .ini will look similar. I got information technology from nintendont's github repository. Didn't see your controller amid the premade .ini's, if not I would've sent you lot that one.
ok I see the numbers and they alter when I press all the buttons, I'll endeavour to config it now
  • #12
ok I see the numbers and they change when I press all the buttons, I'll try to config it now
Good, the fact that the numbers change means that you have a nintendont compatible controller. Savour!
  • #xiii
Good, the fact that the numbers change means that you have a nintendont compatible controller. Enjoy!
thankss, but don't get out me alona hahah wait me, what should I do with the joysticks? they have lots of different combinations
  • #fourteen
thankss, but don't go out me alona hahah wait me, what should I do with the joysticks? they have lots of different combinations
For the joysticks I believe you accept to push them to the border on the x-axis and y-axis separately and set those numbers equally your values.
  • #xv
For the joysticks I believe you take to push them to the edge on the x-axis and y-axis separately and fix those numbers as your values.
ok ok Im taking notation of all of them
  • #sixteen
ok ok Im taking note of all of them
Really I was mistaken for the joysticks. It's a lot easier. Here'due south an extract of the guide I linked to in a higher place:
For example, if no push is pressed, the MayFlash Wii Classic Controller to USB Adapter gives:
7A 8A 86 2F 00 0F 00 00

Analog Sticks simply need offset, not value. Instance pressing right analog stick to the right:
FF 8A 86 2F 00 0F 20 00

Equally you tin can see first nada changed, and so you would write:

CStickX=0


Showtime null is the name of the outset paired numbers or messages in the sequence. Originally when null is pressed offset null shows 7A, when cstick is moved in this example it changes to FF. Basically you demand to write in your ini which of the 8 offsets (: paired values) that changes whenever you move the stick. In the in a higher place example they wrote 0 since information technology was the first pair that inverse. And they outset counting from 0. Make sure to only motion your analog stick in one centrality when doing this. Either up-downwardly(y-axis) or right-left (10-axis).
Concluding edited by Zense,
  • #17
Actually I was mistaken for the joysticks. It's a lot easier. Here'south an excerpt of the guide I linked to higher up:

Offset null is the name of the first paired numbers or messages in the sequence. Originally when nothing is pressed kickoff nothing shows 7A, when cstick is moved in this example information technology changes to FF. Basically y'all need to write in your ini which of the 8 offsets (: paired values) that changes whenever you motility the stick. In the above example they wrote 0 since information technology was the commencement pair that inverse. And they kickoff counting from 0.

ohh so I should just write 0 on both, the yellow i and the white one
  • #18
ohh so I should just write 0 on both, the yellow one and the white ane
No, that'south wrong. That could potentially make your left stick and right stick both work as the right or left stick's up and down movement, if 0 is indeed 1 of the two sticks' showtime for either x or y axial movement. I edited my mail service higher up btw.
Last edited by Zense,
  • #19
No, that's wrong. That could potentially make your left stick work as a right stick or reverse, if that is one of the stick's outset. I edited my postal service btw.
ook now I have the values, Ill endeavor to create a .ini now

--------------------- MERGED ---------------------------

ook now I take the values, Ill try to create a .ini at present
20191113_201935.jpg
Screenshot_20191113-202146.png
  • #20
ook now I have the values, Ill try to create a .ini now

--------------------- MERGED ---------------------------

View attachment 186403 View attachment 186404

Nice, you have the info you need.
At present follow this format to make the .ini:
VID=
PID=
DPAD=1
A=2,01 <- ii is the pair, and then the beginning. Going from your pictures, for y'all this should be "0,04"
B=2,02
Ten=2,04
Y=two,08
Z=3,02
L=3,08
R=3,04
S=3,01
Left=ii,10
Downwards=2,40
Right=2,20
Up=2,80
RightUp=2,A0
DownRight=2,60
DownLeft=2,50
UpLeft=two,90
StickX=4,0,100
Gummy=5,0,100
CStickX=6,0,100
CStickY=7,0,100
StickX is the left-right management on the white stick and CstickX is the left-right direction on the yellow stick.

--------------------- MERGED ---------------------------

Nice, you have the info y'all need.
Now follow this format to make the .ini:

StickX is the left-right direction on the white stick and CstickX is the left-right direction on the xanthous stick.

Await I just noticed yous can press your joysticks? I estimate yours is more than than simply a usb replica of the original gamecube controller so. If you desire to register these buttons, fifty-fifty though the gamecube doesn't accept them but nintendont can employ them to reset the system, yous'd take to add these two lines:
RAnalog=
LAnalog=
Just add them at the end of your .ini.

Similar threads

KenniesNewName @ KenniesNewName: I want to annals didbidenfall.com so desperately

Can You Use A Usb Gamecube Controller On Wii,

Source: https://gbatemp.net/threads/nintendont-wii-usb-gamecube-controller-nintendo-switch.552109/

Posted by: smithtiournind.blogspot.com

0 Response to "Can You Use A Usb Gamecube Controller On Wii"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel